Lost Ark: The complete guide to gear traits and content segmentation

Lsot Akr Date: Jan/17/22 15:11:40 Views: 332

Gear levels are a serious issue for many players of Lost Ark, just like any Korean MMORPG. However, there are a number of ways players can take the hassle out of lower item-level gear upgrades. In this article, we'll share everything we know about the Lost Ark Gear guide. This includes Gear Traits and Gear Content Segmentation. This is especially to help new players after seeing their struggles at low levels.

Lost Ark: The complete guide to gear traits and content segmentation

 

 

 

Gear Traits

 

You will find 3 item tiers of gear and material.

Pro-tip: The stat cap of combat stats on add-ons doesn't enhance with all the item tiers.

A T1 Relic necklace with Crit/Swiftness, one example, can roll as numerous combat stats as being a T3 Relic necklace with Crit/Swiftness, pending the identical good quality. What changes is the volume of primary stat and vitality that the item offers in its Simple Effects? It is possible to use this for your benefit by developing a mobility set before moving on towards the upcoming item tier applying Relic add-ons of your preceding item tier. For example, my Scouter is in T3 gearing.

Still, for traveling around, I nonetheless use T2 add-ons with substantial Swiftness and sometimes T2 armors, which have supplemental tripods on them for movement capabilities so that they travel additional or quicker.

 

 

Item Quality

Top-quality is vital for any weapon you use that may get 15% or more significant Additional Harm. This is determined by rarity and where the item is inside the subtler. If the weapon can only cap out at 5%, don't stress substantially about sound quality. Excellent on armors aren't critical. It is just a bonus. For add-ons, good quality is significant within the following buy:

 

  • Necklace
  • Earrings
  • Rings
 
 
The excellent quality influences these objects in various degrees in that purchase (significant stat disparity among good quality necklace and low-quality necklace, reduced stat disparity involving the high-quality ring, and reduced quality ring).
 
 
Starting from Legion Raid gear in T3, it is possible to increase the quality of your weapons and armor. Upon success, the quality increases by a completely random amount, and upon failure, nothing happens, but you still consume the materials. By using Chaos Stones, there is a new option that can improve the quality of your item. Chaos Stones can be obtained from the following activities:
 
  • Legion Raid
  • Legion General Raid Exchange (can use Lost Ark Gold as well)
  • Purification Fragment Exchange
  • Thunderwing Field Boss

 

The amount of quality gained on success can make the item jump from 1 quality to 100 or go up by 1. It is entirely random. The odds of succeeding depend on the current quality of the item, and the odds get exponentially worse the higher you go. It is estimated to take 1,000,000+ raw Gold on average to reach a high 90 quality Legion Raid weapon if you don't jump to it immediately and decide to buy non-discounted Chaos Stones.

 

Current Quality - Success Chance

  • 90 - 0.86%
  • 80 - 1.89%
  • 70 - 3.27%
  • 60 - 6.17%
  • 50 - 12.85%
  • 40 - 23.30%
  • 30 - 37.53%
  • 20 - 55.54%
  • 10 - 77.10%

 

The chart above shows the chances of crafting a Legion Raid item of that quality. As such, unlike all item crafts before this point, you have a very high opportunity to craft at below 50 quality and frequently under 30 quality.

 

Be mindful that for DPS, weapon quality at this stage is extremely important, but that this is arguably one of the most extreme gold sinks in the game that is static and unchanging. Most players settle for around 60-80 quality, with more hardcore and heavy spenders pushing towards 90+.

 

Additionally, when succeeding from one item into another, if the items are the same color grade (e.g., Relic to Relic), then the quality and existing Craftsman's Energy will also transfer to the new item. The exception is if the item you're succeeding in has a higher quality already.

 

Finally, when succeeding from Mid T3 Legion Raid equipment to Upper T3 Legion Raid equipment.

 

The system of upgrading quality is not relevant to NA/EU until they reach T3 mid-Legion Raid equipment. Any gear you receive before this point cannot have the quality-adjusted in any way.

 

 

Weapons & Armor Tripods (T3 Only)

Starting with T3 gear, there will be additional tripod wires on weapons and armor. The system is independent of T1 and T2 gears. These will increase the tripod's power, reaching level 1+ capabilities. This may be the only solution to improve the degree of these tripods. Note that duplicate tripods on armor and weapons do not stack. Only the tallest will apply. You can freely transfer the tripod from any item slot. For example, if the helmet has a tripod you want, you can move it to your weapon.

 

The chance to succeed in tripod transfer depends on the level of the tripod trait you're trying to transfer.

  • +1 Tripod: 100% Success Chance
  • +2 Tripod: 30% Success Chance
  • +3 Tripod: 15% Success Chance
  • +4 Tripod: 5% Success Chance

 

These odds can be doubled by using tripod powder crafted with Silmael Bloodstone, bought, or earned from weekly challenge Guardian raids (one per raid). You can only double your chances of success with one powder type and cannot increase your chances further. Due to the amount of gear dropped by Chaos Dungeon, you'll try a higher-level tripod multiple times a day. Items you try to remove the tripod from (right side of UI) will be destroyed whether you fail or succeed.

In addition to this system, since you can exchange your main items for new ones (such as in the event of a successful conversion to higher quality items or set items), it is possible to keep a tripod for all items changed to new items.

In a similar NPC, the locker menu can recollect a set of tripods through your chosen objects. Every tab in the tripod storage box can retailer a tripod from every single slot over the left side gadget.

 
You can click save to library as well as your tripod storage box will now keep in mind this tripod combo, no matter if the project you remembered them was broken, profitable, dismantled, and so on. From there, you could freely use the Apply to Optional Tools button to properly apply the memorized tripod to a brand new item at no cost, so long as the item is in the same item slot sort and within the same tier. The game will give you an error if you check out to apply a tripod from a gear of the various item level to the gear of one's preference.
 
You can utilize the Tripod Locker to store high tripod combinations and apply them to your existing gear at a 100% chance, which may be a more effective means of transferring tripods, especially +4 ones that have a very low chance, and then filling out the holes in your tripod set up after moving tripods this way.
 
By default, you have a two-page tripod storage box. Just about every web page on the tripod storage box can keep in mind the tripod combination for each left slot as soon as  (you can't make it remember six different weapon combinations). Unlocking more pages requires 100 blue crystals, up to five.
 
All armor and weapons can hold up to three tripod bonuses on gear, regardless of whether the item originally had one or two tripod bonuses. Before changing your tripod, consider filling in all the slots for the item you plan to use.
 
 
Products of lower rarity may also have increased tripod bonuses, e.g., it would be reasonable to transfer a +4 tripod to a rare item. However, there is little practical reason to do so. However, be aware that rarity affects the highest level of tripod rewards you can find natively when dropping or crafting items.
 
  • Rare: +1 tripod
  • Hero: +1-2 tripod
  • Legendary: +1-3 tripod
  • Relic: +3-4 tripod
 
Since the potential annoyance of this system is that you can drop tons of loot and have to check each one for the ideal tripod, there is a system built in to notify you when the ideal tripod item you're looking for drops. You can find it from the skill menu (default button K).
 
 
From this new menu, you can choose up to 48 individual tripods that can be more than 1 level to notify you when you get any gear with this tripod.
 
 
Once saved, whenever you have an item or receive an item with the tripod you're looking for, you'll see a special tripod symbol on the item.
 
 
Broken gear is unique items dropped from Chaos Dungeon that cannot be equipped. The sole purpose of these items is to get fodder items to transfer tripods. Broken gear is placed in Chaos Dungeons on the same tier as current high-end raids. For example, if your region's highest available content is the 1370 Abyss Raid Argos, the equivalent 1370 Chaos Dungeon will drop broken gear instead of normal equippable gear. When a new sub tier becomes available, Smilegate replaces the broken gear with equippable gear so that new or returning players do not need to raid to get higher item base equipment.
 
 
Remember that storing tripods in the Tripod Locker does not break the item, so it's possible to obtain the item, store the tripods in the locker, transfer them to your gear (which will overwrite all tripod slots), and then dismantle or sell the broken item. Broken gear can be sold on the auction house like normal gear. However, once you use the Tripod Locker on an item, it can no longer be sold.
 

 

 

Accessories Engraving

In addition to simple effects and combat stats, your add-ons can supply engraving levels that give your character more passive results.

 

First, there are two types of engraving: ordinary carving and Begonia carving. Begonia carving will inflict a massive penalty on your character. Begonia carving includes attack power reduction, attack speed reduction, movement speed reduction, and defense reduction. All values except Defense are reduced by 2%/4%/6% per level. Defense reduced by 5/10/15%. This is not the same as taking 5/10/15% more damage.

Your accessory will provide engravings added to the gauge found in the Stamps tab of your character info.

 

To activate the normal or malus carving bonus, you must accumulate enough points to activate the Lv. 1. Lu. 2, or Lv. Three effects. They are activated at 5, 10, and 15, respectively. See the heavy armor engraving in the photo above. Those 6th and 7th diamonds have no effect. It's just an Lv. 1 heavy armor until I get ten diamonds.

 

The number of normal and malus engraving points found on each accessory is highly dependent on slot and rarity.

 

Rarity

Necklace

Earring

Ring

Ability Stone

T1-3 Rare

+1 Normal

+1 Normal

+1 Normal

+0-6 Normal

+0-6 Normal

+0-6 Malus

T1-3 Heroic

+1-2 Normal

+1-2 Normal

+1-3 Malus

+1-2 Normal

+1-2 Normal

+1-3 Malus

+1-2 Normal

+1-2 Normal

+1-3 Malus

+0-8 Normal

+0-8 Normal

+0-8 Malus

T1-3 Legendary

+2-3 Normal

+2-3 Normal

+1-3 Malus

+2-3 Normal

+2-3 Normal

+1-3 Malus

+2-3 Normal

+2-3 Normal

+1-3 Malus

+0-9 Normal

+0-9 Normal

+0-9 Malus

T1/T2 Relic

+3 Normal

+3 Normal

+1-3 Malus

+3 Normal

+3 Normal

+1-3 Malus

+3 Normal

+3 Normal

+1-3 Malus

+0-10 Normal

+0-10 Normal

+0-10 Malus

T3 Relic

+3-5 Normal

+3 Normal

+1-3 Malus

+3-5 Normal

+3 Normal

+1-3 Malus

+3-5 Normal

+3 Normal

+1-3 Malus

+0-10 Normal

+0-10 Normal

+0-10 Malus

T3 Ancient

+4-6 Normal

+3 Normal

+1-3 Malus

+4-6 Normal

+3 Normal

+1-3 Malus

+4-6 Normal

+3 Normal

+1-3 Malus

N/A

 

For T1 accessories, the malus only goes to +1. For T2 accessories, the malus can go to 1-2.

 

You can engrave your class on necklaces, earrings, and ring grooves on your accessories. You cannot roll your class engraving on skill stones. Also, note that when accessories are dropped in content like Chaos Dungeon or Guardian Assault, you cannot get class engravings for other classes, only your class engravings.

 

Balance your accessories carefully to get as much normal engraving as possible while avoiding crabapple engraving. Even if the imprinted penalty seems trivial, the equivalent volume of doing the job demanded to counteract it can be very high, particularly if your assault power drops.

 

Note the game UI will warn you if you find, in fact, also many elements on the provided sculpt. There is no penalty for being over 15, just to let you know that you might be able to prune a bit in some places and maybe optimize for another sculpt.

 

In addition to the natural engraving on accessories, you can also equip imprints. By equipping sigils, you can earn 3, 6, 9, or 12 points for specific engravings, up to 24 points for equipping two legendary sigils in T3.

You can earn each level of imprint by using Seal Books that come from various contents. You must use 20 Seal Books to unlock the imprint associated with it.

 

Some notable sources include:

  • Melo's guide. Rhy's guide. Several islands reward engraving book selection pouches for completing their story questline.
  • Several island merchants now have a weekly stock of selection engraving books for their respective island currency.
  • 3x Uncommon Class Engraving Selection Box from Challenge Guardian Raid (weekly).
  • 20x Uncommon Class/Normal Engraving from Infinite Chaos Dungeon (once per expedition).
  • 3x Rare Class Engraving Selection Box from Challenge Guardian Raid (weekly).
  • 20x Rare Class/Normal Engraving from Infinite Chaos Dungeon (once per expedition).
  • 2x Legendary Class Engraving Selection Box from Island of Grief (once per expedition).
  • 2x Legendary Normal Engraving Selection Box from Way of Power Stage 22 (once per expedition).

 

# of Points - Books Needed

  • 3 Points - 20 Uncommon Books
  • 6 Points - 20 Rare Books
  • 9 Points - 20 Heroic Books
  • 12 Points - 20 Legendary Books

 

All engravings require 20 books for each imprint stage.

 

Often, the content rewards seal books in the form of curated or random sachets or usually give you a random book. They will possess a preference or maybe a random pouch for all normal engravings, or perhaps a preference or possibly a random pouch for all Class engravings. For that reason, a specific engraving no longer originates from a particular material.

 

Once you learn an imprint, you can use it as many times as you want, and the learned imprints are shared on all characters you have on a server.

  • In total, you can accrue a maximum of 74 (84 if T3 Relic, 89 if T3 Ancient) engraving Points.
  • 30 (40 if T3 Relic, 45 if T3 Ancient) from Necklace, Earrings, and Rings
  • 24 from equipped imprints
  • 20 from Ability Stone (extremely unlikely though, usually 12-16 tops)

 

 

Jewels (T2/T3)

Jewels can be obtained and equipped, starting with T2 gear and contents. This system was not relevant to NA/EU initially.

 

You can equip jewels from the fourth tab of your character information window.

 

Jewelry comes primarily from Chaos Dungeon, but there are some other sources. Jewelry is divided into types and grades. You must equip a jewel whose level matches or exceeds the item level of your accessory to receive its full rewards. Equipping higher-tier jewelry with lower-tier accessories will not give you additional bonuses. However, you will incur a high penalty when using lower-tier jewels in higher-level content.
 

Jewels can be upgraded up to level 10. They require three jewel combinations from the previous level and are always 100% successful in upgrading to the next level. You will always combine jewelry into your class jewelry. You can combine jewelry from other classes into your class jewelry or reroll jewelry from other classes. Because of this, it's possible to send jewels from everyday content on the trumpet to your protagonist so they can improve their jewels faster because jewels are always unbound. When combined, it's random if you get a damage gem or a cooldown gem, no matter which gem combination you use. You cannot change gems to other types. You can change the gem skill gained with Lost Ark Silver at the appropriate NPC or through the pet's ranged ability. The cost increases with level and gem level.

 

You can equip and unequip jewels for free. You can not have two jewels of the same sort affect a skill. Only higher-tier gems will apply. You may have a cooldown gem and a damage gem that affect the same skills. There are always up to 11 gem slots available.

Level

Jewel of Desire (Jewel Tier 2)

Jewel of Clarity (Jewel Tier 2)

Prominence Gem (Jewel Tier 3)

Annihilation Gem (Jewel Tier 3)

Level 1

2% Cooldown Reduction

3% Increased Damage

2% Cooldown Reduction

3% Increased Damage

Level 2

4% Cooldown Reduction

6% Increased Damage

4% Cooldown Reduction

6% Increased Damage

Level 3

6% Cooldown Reduction

9% Increased Damage

6% Cooldown Reduction

9% Increased Damage

Level 4

8% Cooldown Reduction

12% Increased Damage

8% Cooldown Reduction

12% Increased Damage

Level 5

10% Cooldown Reduction

15% Increased Damage

10% Cooldown Reduction

15% Increased Damage

Level 6

12% Cooldown Reduction

18% Increased Damage

12% Cooldown Reduction

18% Increased Damage

Level 7

14% Cooldown Reduction

21% Increased Damage

14% Cooldown Reduction

21% Increased Damage

Level 8

16% Cooldown Reduction

24% Increased Damage

16% Cooldown Reduction

24% Increased Damage

Level 9

18% Cooldown Reduction

30% Increased Damage

18% Cooldown Reduction

30% Increased Damage

Level 10

20% Cooldown Reduction

40% Increased Damage

20% Cooldown Reduction

40% Increased Damage

As you can see, tier 3 jewels do not offer higher rewards despite being higher tiers. Instead, they can be inserted into Tier 3 accessories without penalty. The system strongly encourages you to get a new set of jewels at each new level, so you can't be complacent with your existing jewels. However, be aware that you can still use lower-level jewels for a few levels even with the penalty until you get the next level of mid-level jewels. For example, you can use a tier 8 T2 gem until you get a tier 4 or 5 replacement T3 gem.

 

If you're at the beginning of a new tier, you'll most likely be using jewels of that tier for at least a year before adding your next set, so even if they get stronger, they're not a bad investment. Re-temporary.

Starting from all content in South Vern, T2 jewels are 50% less effective in Legion Raids, T6 Guardian Raids and up, and 1415 Chaos Dungeons and up, regardless of whether they're slotted in lower-tier accessories or not. Additionally, T1 and T2 accessories have a 70% basic and additional effect penalty in these contents. This penalty can be seen clearly on your stat window designated by red arrows going down next to your accessory.

 

Due to how expensive it can be to reroll jewels at the NPC, I strongly recommend that you buy the exact jewel with the exact bonus you want for a given skill directly from other players. Rerolling even a level 7 T3 jewel can eat up millions of Silver to get the desired outcome. You can always sell off your excess jewels.

 

Related: The complete guide to skill points, skill attributes, and skill runes in Lost Ark!

 

 

Gear & Content Segmentation

Inside the situation of Chaos Dungeon and Guardian Raids, If it looks like an approaching stage or boss rewards precisely the same objects, they may supply additional components.

 

 

T1 gear (starts at item base degree 302, jumps from 250)

Item Type

Set Bonus

Acquisition Location

iLvl Advised

Rare T1 Equipment

(No Set Bonus)

Chaos Dungeon (Vern)

250-580

“Noble Demeanor”

Heroic T1 Set

2-Set: +8% Attack Speed

 

5-Set: +10% Additional Damage

Abyss Dungeon (Valley of Beasts)

 

Abyss Dungeon (Spirit of the Necromancer)

340

“Furious Nature”

Legendary T1 Set

2-Set: +8% Movement Speed

 

5-Set: When hitting boss level or higher monsters, Attack Power increases by 4% for 8 seconds, up to 12% (3 second internal cooldown).

Abyss Dungeon (Corridor of the Twisted Lord)

 

Abyss Dungeon (Hildebrigne, Dream Palace)

460

 

“Ferocious Spirit”

Legendary T1 Set

2-Set: When hitting boss level or higher monsters, attack speed increases by 4% for 6 seconds, up to 8% (3 second internal cooldown).

 

5-Set: Increases damage dealt to boss level or higher monsters by 12%.

Content Type

Rewards

Ticket Location

iLvl Advised

Cube

Silver

T2 Training Auxiliary Materials

Card EXP

Uncommon Seal Book

Masterpiece #14, #24

Chaos Dungeon (Vern)

Chaos Dungeon (Rohendel)

Silmael Bloodstone NPC

302

Tower of Shadow (First Clear)

6 Skill Points

1 Giant’s Heart

Masterpiece #17

Rapport Items

Card EXP

Card Packs

Uncommon Seal Book

Uncommon Class Seal Book

Rare Follow-Up Rune

No ticket needed.

302 to start.

540 to finish.

Tower of Shadow (Subsequent Character Clears)

Fragments of Harmony

Leap Stone of Harmony

Guardian Stone Fragments

Destruction Stone Fragments

Silver

No ticket needed.

302 to start.

540 to finish.

Guardian Raid

Raid Tier

Main Rewards

iLvl Advised

Ur’nil

1

Rare T1 Accessories

Rare T1 Ability Stone

Destruction Stone Fragment (Unbound)

Guardian Stone Fragment (Unbound)

Leap Stone of Harmony (Unbound)

Uncommon Seal Book

Rare Seal Book

Uncommon Gale Rune

302

Lumerus

1

Heroic T1 Accessories

Rare T1 Ability Stone

Destruction Stone Fragment (Unbound)

Guardian Stone Fragment (Unbound)

Leap Stone of Harmony (Unbound)

Uncommon Seal Book

Rare Seal Book

Uncommon Gale Rune

340

Icy Legoros

1

Heroic T1 Accessories

Heroic T1 Ability Stone

Destruction Stone Fragment (Unbound)

Guardian Stone Fragment (Unbound)

Leap Stone of Harmony (Unbound)

Uncommon Seal Book

Rare Seal Book

Uncommon Gale Rune

380

Vertus

1

Legendary T1 Accessories

Legendary T1 Ability Stone

Destruction Stone Fragment (Unbound)

Guardian Stone Fragment (Unbound)

Leap Stone of Harmony (Unbound)

Uncommon Seal Book

Rare Seal Book

Uncommon Gale Rune

420

Chromanium

2

Legendary T1 Accessories

Legendary T1 Ability Stone

Destruction Stone Fragment (Unbound)

Guardian Stone Fragment (Unbound)

Leap Stone of Harmony (Unbound)

Uncommon Seal Book

Rare Seal Book

Rare Gale Rune

460

Nacrasena

2

Legendary T1 Accessories

Legendary T1 Ability Stone

Destruction Stone Fragment (Unbound)

Guardian Stone Fragment (Unbound)

Leap Stone of Harmony (Unbound)

Uncommon Seal Book

Rare Seal Book

Rare Gale Rune

500

Flame Fox Yoho

2

Legendary T1 Accessories

Legendary T1 Ability Stone

Destruction Stone Fragment (Unbound)

Guardian Stone Fragment (Unbound)

Unbound Upper T1 Leap Stone

Uncommon Seal Book

Rare Seal Book

Rare Gale Rune

540

Tytalos

2

Legendary T1 Accessories

Legendary T1 Ability Stone

Destruction Stone Fragment (Unbound)

Guardian Stone Fragment (Unbound)

Leap Stone of Harmony (Unbound)

Uncommon Seal Book

Rare Seal Book

Rare Gale Rune

580

 

 

T2 Gear (begins at item base degree 802, jump from 600)

Item Type

Set Bonus

Acquisition Location

iLvl Advised

Rare T1 Equipment

 

(No Set Bonus)

Chaos Dungeon (Yorn)

550-1080

“Wonderland”

Heroic T2 Set

2-Set: +4% Attack & Movement Speed

 

5-Set: When landing an attack, there’s a chance to activate Velcroze’s Magic Lightning effect on the enemy (12 second internal cooldown)

Abyss Dungeon (Path of Sighs)

 

Abyss Dungeon (The Fallen Furnace of Pride)

870

“Firm Will”

Legendary T2 Set

2-Set: When using a mobile device (spacebar while not downed), Attack and Movement Speed increases by 8% for 4 seconds.

 

5-Set: Crit Chance +15%.

Abyss Dungeon (Sea of Neglect)

 

Abyss Dungeon (Serene Karkosa)

 

Abyss Dungeon (Sanctuary of Arcadia)

960

“Silent Guardian”

Legendary T2 Set

2-Set: Combat resource recovery speed is increased by 30%.

 

5-Set: Crit Damage +25%.

Content Type

Rewards

Ticket Location

iLvl Advised

Elite Cube

Silver

T2 Training Auxiliary Materials

Card EXP

Heroic Seal Books

Masterpiece #14, #24, #36, #40

Chaos Dungeon (Yorn)

Chaos Dungeon (Faiten)

Silmael Bloodstone NPC

802

Corridor of Silence

T2 Leap Stones

T2 Jewels

Card EXP

Masterpiece #15, #25, #35, #41

802 to enter.

Tower of Fate (First Clear)

6 Skill Points

1 Giant’s Heart

Legendary Affinity Items

Card EXP

Card Packs

Rare Seal Book

Rare Class Seal Book

Heroic Follow-Up Rune

No ticket needed.

802 to start.

1040 to finish.

Tower of Fate (Subsequent Character Clears)

Fragments of Life

Leap Stone of Life

Guardian Stone

Destruction Stone

Silver

No ticket needed.

802 to start.

1040 to finish.

Content Type

Rewards

Ticket Location

iLvl Advised

Elite Cube

Silver

T2 Training Auxiliary Materials

Card EXP

Heroic Seal Books

Masterpiece #14, #24, #36, #40

Chaos Dungeon (Yorn)

Chaos Dungeon (Faiten)

Silmael Bloodstone NPC

802

Corridor of Silence

T2 Leap Stones

T2 Jewels

Card EXP

Masterpiece #15, #25, #35, #41

802 to enter.

Tower of Fate (First Clear)

6 Skill Points

1 Giant’s Heart

Legendary Affinity Items

Card EXP

Card Packs

Rare Seal Book

Rare Class Seal Book

Heroic Follow-Up Rune

No ticket needed.

802 to start.

1040 to finish.

Tower of Fate (Subsequent Character Clears)

Fragments of Life

Leap Stone of Life

Guardian Stone

Destruction Stone

Silver

No ticket needed.

802 to start.

1040 to finish.

 

Guardian Raid

Raid Tier

Main Rewards

iLvl Advised

Dark Legoros

3

Rare T2 Accessories

Rare T2 Ability Stone

Destruction Stone (Unbound)

Guardian Stone (Unbound)

Leap Stone of Life (Unbound)

Rare Seal Book

Heroic Seal Book

Rare Gale Rune

802

Helgaia

3

Heroic T2 Accessories

Rare T2 Ability Stone

Destruction Stone (Unbound)

Guardian Stone (Unbound)

Leap Stone of Life (Unbound)

Rare Seal Book

Heroic Seal Book

Rare Gale Rune

840

Calventus

3

Heroic T2 Accessories

Heroic T2 Ability Stone

Destruction Stone (Unbound)

Guardian Stone (Unbound)

Leap Stone of Life (Unbound)

Rare Seal Book

Heroic Seal Book

Rare Gale Rune

880

Achates

3

Legendary T2 Accessories

Legendary T2 Ability Stone

Destruction Stone (Unbound)

Guardian Stone (Unbound)

Leap Stone of Life (Unbound)

Rare Seal Book

Heroic Seal Book

Rare Gale Rune

920

Frost Helgaia

 

4

Legendary T2 Accessories

Legendary T2 Ability Stone

Destruction Stone (Unbound)

Guardian Stone (Unbound)

Leap Stone of Life (Unbound)

Rare Seal Book

Heroic Seal Book

Heroic Gale Rune

960

Lava Chromanium

4

Legendary T2 Accessories

Legendary T2 Ability Stone

Destruction Stone (Unbound)

Guardian Stone (Unbound)

Leap Stone of Life (Unbound)

Rare Seal Book

Heroic Seal Book

Heroic Gale Rune

1000

Levanos

4

Legendary T2 Accessories

Legendary T2 Ability Stone

Destruction Stone (Unbound)

Guardian Stone (Unbound)

Leap Stone of Life (Unbound)

Rare Seal Book

Heroic Seal Book

Heroic Gale Rune

1040

Alberhastic

4

Legendary T2 Accessories

Legendary T2 Ability Stone

Destruction Stone (Unbound)

Guardian Stone (Unbound)

Leap Stone of Life (Unbound)

Rare Seal Book

Heroic Seal Book

Heroic Gale Rune

1080

 

 

 

 

T3 Gear (starts at item base degree 1302, jump from 1100)

Item Type

Acquisition Location

iLvl Advised

Rare Basic T3 Lower Gear

Chaos Dungeon (Punika - Star 1-2)

Chaos Dungeon (Punika - Month 1-2)

1050-1310

1325-1340

Heroic Set T3 Lower Gear

Abyss Dungeon (Eye of Aira - Normal)

Abyss Dungeon (Oreha Prabasa - Normal)

Abyss Dungeon (Eye of Aira - Hard)

Abyss Dungeon (Oreha Prabasa - Hard)

1325

1340

1355

1355

Heroic Basic T3 Lower Gear

Chaos Dungeon (Punika Month 3)

1355

Legendary Set T3 Lower Gear

Abyss Dungeon (Eye of Aira - Hard)

Abyss Dungeon (Oreha Prabasa - Hard)

1355

1355

Legendary Set T3 Mid Gear

Abyss Raid (Argos)

1370

Upgrade Materials

Kakul-Saydon Legion Raid (Rehearsal)

1385

Legendary Broken T3 Gear

Chaos Dungeon (Punika Sun 1-3)

Chaos Dungeon (South Vern 1)

1370-1415

Legendary Set T3 Legion Gear

Valtan Legion Raid (Normal)

1415

Relic Set T3 Legion Gear

Valtan Legion Raid (Hard)

1445

Relic Broken T3 Gear

Chaos Dungeon (South Vern 2-3)

1445-1475

Legendary Set T3 Legion Gear

Vykas Legion Raid (Normal)

1430

Mid Relic Set T3 Legion Gear

Vykas Legion Raid (Hard)

1460

Relic Set Upgrade Materials

Kakul-Saydon Legion Raid (Normal)

1475

Upper Relic Set T3 Legion Gear

Brelshaza Legion Raid (Normal)

1490-1520

Upper Ancient Set T3 Legion Gear

Brelshaza Legion Raid (Hard)

1540-1560

Content Type

Rewards

Ticket Location

iLvl Advised

Dimension Cube (Normal)

T3 Leap Stones

T3 Jewels

Masterpiece #15, #25, #35, #41. #46

Chaos Dungeon (Punika)

Silmael Bloodstone NPC

1302

Corridor of the Sun (Normal)

Lower T3 Leap Stones

Mid T3 Leap Stones

Card EXP

1302 to enter.

Dimension Cube (Hard)

?

Chaos Dungeon (South Vern Void)

1490

Corridor of the Sun (Hard)

?

Chaos Dungeon (South Vern Void)

1490 to enter.

Way of Power

Silver

Upgrade Materials (all)

Upgrade Books

Legendary Seal Books

Jewels

 

Rewards are once per expedition (one on each stage). You can skip to any stage you want, and completing that stage gives you the rewards for all previous floors as well.

No ticket needed.

1325 to enter.

~1415 to clear comfortably.

Kouku-Saton Rehearsal

Silver

Legendary T3 Accessories

Legendary T3 Ability Stone

Upgrade Materials (all)

Legendary Upgrade Books

Legendary Seal Book

Legendary Card Pack

Card EXP

Relic Affinity Items

Sticker Pack

No ticket needed. One entry per expedition per week.

1385

Brelshaza Deja Vu

Silver

Relic T3 Accessories

Relic T3 Ability Stone

Upgrade Materials (all)

Relic Upgrade Books

Legendary Seal Book

Legendary Card Pack

Card EXP

Relic Affinity Items

Sticker Pack

No ticket needed. One entry per expedition per week.

1430

Calendar Boss Moake

T3 Training Auxiliary Materials

T3 Destruction Stone

T3 Guardian Stone

Jewels

Card Experience

Legendary Bleed Rune

Star of Orpheus

No ticket needed.

1415

Calendar Boss Thunderwing

T3 Training Auxiliary Materials

T3 Destruction Stone

T3 Guardian Stone

Jewels

Card Experience

Legendary Bleed Rune

Chaos Stone

1460

*Calendar bosses were included due to unique loot tables compared to previous ones.

 

Guardian Raid

Raid Tier

Main Rewards

iLvl Advised

Heavy Armor Nacrasena

5

Rare T3 Accessories

Rare T3 Ability Stone

Destruction Stone Crystal (Unbound)

Guardian Stone Crystal (Unbound)

Leap Stone of Honor (Unbound)

Heroic Seal Book

Legendary Seal Book

Heroic Gale Rune

1302

Ingrexion

5

Heroic T3 Accessories

Rare T3 Ability Stone

Destruction Stone Crystal (Unbound)

Guardian Stone Crystal (Unbound)

Leap Stone of Honor (Unbound)

Heroic Seal Book

Legendary Seal Book

Heroic Gale Rune

1325

Night Fox Yoho

5

Heroic T3 Accessories

Heroic T3 Ability Stone

Destruction Stone Crystal (Unbound)

Guardian Stone Crystal (Unbound)

Great Leap Stone of Honor (Unbound)

Heroic Seal Book

Legendary Seal Book

Heroic Gale Rune

1355

Belganus

5

Legendary T3 Accessories

Legendary T3 Ability Stone

Destruction Stone Crystal (Unbound)

Guardian Stone Crystal (Unbound)

Great Leap Stone of Honor (Unbound)

Heroic Seal Book

Legendary Seal Book

Heroic Gale Rune

1385

Deskaluda

6

Legendary T3 Accessories

Relic T3 Accessories

Relic T3 Ability Stone

Destruction Stone Crystal (Unbound)

Guardian Stone Crystal (Unbound)

Unbound Mid T3 Leap Stone

Heroic Seal Book

Legendary Seal Book

Legendary Gale Rune

1415

Kungelanium

6

Relic T3 Accessories

Relic T3 Ability Stone

Destruction Stone Crystal (Unbound)

Guardian Stone Crystal (Unbound)

Great Leap Stone of Honor (Unbound)

Heroic Seal Book

Legendary Seal Book

Legendary Gale Rune

1460

Caliligos

6

Relic T3 Accessories

Relic T3 Ability Stone

Great Destruction Stone Crystal (Unbound)

Great Guardian Stone Crystal (Unbound)

Wonderful Leap Stone of Honor (Unbound)

Heroic Seal Book

Legendary Seal Book

Legendary Gale Rune

1490

Hanumatan

6

Ancient T3 Accessories

Ancient T3 Ability Stone

Great Destruction Stone Crystal (Unbound)

Great Guardian Stone Crystal (Unbound)

Wonderful Leap Stone of Honor (Unbound)

Heroic Seal Book

Legendary Seal Book

Legendary Gale Rune

1540

 

 

Lower T3 Heroic Abyss Dungeon Sets (item base 1302)

Set Name

2-Piece Heroic Set Effect

5-Piece Heroic Set Effect

Sunset

When hitting a Usual or reduced grade monster with less than 30% HP, it drops Purified Ether every single 10 seconds.

When hitting a staggered target, Domination increases by 50 for 15 seconds. Stacks up to 7 times. 1 second cooldown.

Warm Evening

Reduces Cooldown Time of mobile device (spacebar when not downed) by 10%.

When you use a talent, get a Festival stack for twelve seconds. At six stacks, you achieve the Finale effect which increases damage dealt to enemies by 10% for 1 minute. After you get the Finale buff, you acquire the Insanity buff just after casting 17 far more competencies within the one minute buff. This will likely quickly remove Finale and apply a 15% injury buff for 20 seconds. Although the Madness or Insanity buff is in result, you cannot achieve stacks of Festival. There isn't a cooldown on gaining stacks.

Brilliant Twilight

When hitting an enemy, Attack Speed and Movement Speed increases by 3% for 8 seconds. Stacks up to 3 times. 3 seconds cooldown.

When hitting a Boss or larger grade monster, Movement Pace increases by 20% for twenty seconds. When hit, this result is removed. Should the buff expires without the need of becoming hit, Attack Speed increases by 15% and Added Damage by 20% for 10 seconds. 30 seconds cooldown.

Saint's Note: Warm Evening is the only reasonable choice for all DPS synergies and Gunlancer. Brilliant Twilight has awful uptime, and it's easy to screw up the buff. Bard and Paladin can run 2/2/2 from all three sets.

 

 

Mid-Tier 3 Legendary Abyssal Raid Set (Item Base 1340)

Set Name

2-Piece Set Effect

5-Piece Set Effect

Choice

When hitting an Abyss Raid monster, obtain Argos’ Electrical power, which increases damage dealt by 20% for 20 seconds (60 2nd cooldown).

Increases harm dealt to enemies beneath Guardian level by 10%.

Relentless Oath

Each and every time you hit an enemy, acquire a stack of Moon Power for 6 seconds (3 2nd cooldown). Moon Energy increases Crit Damage by 6%, stacking as much as 5 occasions. Can not stack with Solar Power from the Destined Decision set.

After you attain 5 stacks of Moon Electrical power, the result changes for the Full Moon buff. Through the Full Moon buff, when you method inside of 3m of a player that has the Hefty result from the Destined Choice set, gain the Complete Lunar Eclipse buff.

 

Full Moon: Increases Crit Damage by 40% for 15 seconds.

 

Total Lunar Eclipse: Increases Crit Chance by 25% and Crit Damage by 40% for 15 seconds.

Destined Decision

Every time you hit an enemy, gain a stack of Solar Power for 6 seconds (3 second cooldown). Moon Power increases Crit Opportunity by 3%, stacking up to five instances. Are not able to stack with Moon Energy from the Relentless Oath set.

When you reach 5 stacks of Solar Power, the effect changes to the Heavy buff. During the Hollow buff, when you method inside 3m of a player that has the complete Moon effect from your Relentless Oath set, acquire the Complete Solar Eclipse buff.

 

Hollow: Increases Crit Chance by 25% for 15 seconds.

 

Total Solar Eclipse: Increases Crit Chance by 25% and Crit Damage by 40% for 15 seconds.

Saint's Note: DPS synergy usually goes Destined Decision, but some who have high natural crit, especially with tripods, go Relentless Oath. Bard and Paladin ALWAYS go full Relentless Oath to activate the 5-piece bonus for DPS players.

 

 

T3 Legendary Legion Raid Sets (item base 1340)

Set Name

2-Piece Set Effect

4-Piece Set Effect

6-Piece Set Effect

Beast Power

When hitting an enemy, gain a stack of Balancing Power. Lose a stack when hit by an attack.

 

Bombardment Power: Gain 1% additional damage for 12 seconds (10 max).

Changes the effect of Bombardment Power to Explosive Power.

 

When using a mobile device, gain 10% Movement Speed and Attack Speed for 10 seconds.

 

Explosive Power: Gain 2% additional damage for 12 seconds (10 max).

Changes the effect of Explosive Power to Reinforced Explosive Power.

 

Damage taken from enemies is reduced by 10%.

 

Reinforced Explosive Power: Gain 4% additional damage for 12 seconds (10 max).

Desire Whisper

Every non-Crit hit grants you a stack of Enchanted. 0.3 second cooldown.

 

Enchanted: Increases Crit Chance by 10% per stack (10 max). Effect is lost on Crit hits.

Changes the effect of Enchanted to Seduced.

 

Seduced: Increases Crit Chance by 25% per stack (4 max). Effect is lost on Crit hits.

Crit Damage +40%

 

 

T3 Relic Legion Raid Sets (item base 1340)

Set Name

2-Piece Set Effect

4-Piece Set Effect

6-Piece Set Effect

Dominant Fang Lv. 1

Awakening damage is reduced by 50% and cooldown reduced by 20%. Acquire Inner Awakening buff for 2 minutes.

 

Inner Awakening: 18% Cooldown Reduction and +10% skill damage, excluding Awakening and mobility devices.

The Inner Awakening effect is changed to provide 18% Cooldown Reduction and +25% skill damage, excluding Awakening and mobility devices.

Inner Awakening effect additionally provides 30% Cooldown Reduction to mobility device and +15% damage to enemies.

Dominant Fang Lv. 2

Awakening damage is reduced by 30% and cooldown reduced by 20%. Acquire Inner Awakening buff for 2 minutes.

 

Inner Awakening: 18% Cooldown Reduction and +10% skill damage, excluding Awakening and mobility devices.

The Inner Awakening effect is changed to provide 20% Cooldown Reduction and +28% skill damage, excluding Awakening and mobility devices.

Inner Awakening effect additionally provides 30% Cooldown Reduction to mobility device and +18% damage to enemies.

Betrayal Instinct Lv. 1

When attacking, creates one of three powerful Ethers within 3m (1 minute cooldown).

Creates an additional Ether (2 total) when the effect procs. When acquiring the same Ether more than once, the damage is amplified accordingly.

Creates an additional Ether (3 total) when the effect procs. When all 3 Ethers are activated simultaneously, activate the Transcendence buff.

 

Transcendence: Increases Attack Speed by 40%, and 40% Cooldown Reduction for 30 seconds. Removes all debuffs and fully restores Mana and Identity Gauge.

Betrayal Instinct Lv. 2

When attacking, creates one of three powerful Ethers within 3m (57 seconds cooldown).

Creates an additional Ether (2 total) when the effect procs. When acquiring the same Ether more than once, the damage is amplified accordingly. Ether generation cooldown is reduced to 54 seconds.

Creates an additional Ether (3 total) when the effect procs. When all 3 Ethers are activated simultaneously, activate the Transcendence buff. Ether generation cooldown is reduced to 50 seconds.

 

Transcendence: Increases Attack Speed by 40%, and 40% Cooldown Reduction for 30 seconds. Removes all debuffs and fully restores Mana and Identity Gauge.

Swamp of Longing Lv. 1

When attacking, acquire the Blessing of Battle effect for 16 seconds (no cooldown).

 

Blessing of Battle: Increases Movement Speed and Identity Gauge gain by 15%.

While Blessing of Battle is in effect, grants the Vitality effect to allies within 8m for 16 seconds.

 

Agility: Increases Attack and Movement Speed by 8%.

Improves the Swiftness buff, additionally increasing the damage of allies by 8%.

Swamp of Longing Lv. 2

When attacking, acquire the Blessing of Battle effect for 16 seconds (no cooldown).

 

Blessing of Battle: Increases Movement Speed and Identity Gauge gain by 18%.

While Blessing of Battle is in effect, grants the Vitality effect to allies within 8m for 16 seconds.

 

Agility: Increases Attack and Movement Speed by 10%.

Improves the Swiftness buff, additionally increasing the damage of allies by 10%.

Grasp of Destruction Lv. 1

Protection effects (HP recovery, shield, and damage mitigation) additionally apply a stack of Seed of Life for 8 seconds.

 

Seed of Life: Increases Endurance by 25 (max 20 stacks).

At 20 stacks, consumes Seed of Life to grant the ally the Life Active effect for 10 seconds.

 

Life Active: Restores 995 HP each second. If the target is under 30% HP, this effect doubles to 1990.

Whenever a target is healed by Life Active, it grants a stack of Revival for 3 seconds.

 

Revival: Increases Attack Power by 2% (max 10 stacks).

Grasp of Destruction Lv. 2

Protection effects (HP recovery, shield, and damage mitigation) additionally apply a stack of Seed of Life for 8 seconds.

 

Seed of Life: Increases Endurance by 30 (max 20 stacks).

At 20 stacks, consumes Seed of Life to grant the ally the Life Active effect for 10 seconds.

 

Life Active: Restores 1300 HP each second. If the target is under 30% HP, this effect doubles to 1990.

Whenever a target is healed by Life Active, it grants a stack of Revival for 3 seconds.

 

Revival: Increases Attack Power by 3% (max 8 stacks).

Fascination Instinct Lv. 1

When attacking, there is a chance to inflict lightning damage in addition to Fire Vulnerable (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies.

 

Fire Vulnerability: When the target takes fire damage, it takes it again

 

Note: Does not include skill damage.

When attacking, there is a chance to inflict fire damage in addition to Lightning Vulnerable (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies.

 

Lightning Vulnerability: When the target takes lightning damage, it takes it again.

 

Note: Does not include skill damage.

Whenever inflicting lightning or fire damage, gain a stack of Emitted Energy, no cooldown.

 

Emitted Energy: When reaching 30 stacks, consume and acquire the Amplification effect.

 

Amplification: Increases fire and lightning damage from the set by 100% for 20 seconds.

Fascination Instinct Lv. 2

When attacking, there is a chance to inflict strong lightning damage in addition to Fire Vulnerability (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies.

 

Fire Vulnerability: When the target takes fire damage, it takes it again.

 

Note: Does not include skill damage.

When attacking, there is a chance to inflict strong fire damage in addition to Lightning Vulnerability (0.5 second cooldown). The damage is reduced by up to 80% when hitting multiple enemies.

 

Lightning Vulnerability: When the target takes lightning damage, it takes it again

 

Note: Does not include skill damage.

Whenever inflicting lightning or fire damage, gain a stack of Emitted Energy, no cooldown.

 

Emitted Energy: When reaching 30 stacks, consume and acquire Amplification effect.

 

Amplification: Increases fire and lightning damage from the set by 120% for 20 seconds.

Death Lv. 1

Increases Crit Damage by 15%.

 

When using a Back or Head Attack, this number is adjusted to 50%.

Whenever hitting a Back Attack or Head Attack, gain 20% Crit Chance for 5 seconds.

Increases Damage to Enemies by 5%.

 

When using a Back or Head Attack, this number is adjusted to 18%.

Death Lv. 2

Increases Crit Damage by 17%.

 

When using a Back or Head Attack, this number is adjusted to 55%.

Whenever hitting a Back Attack or Head Attack, gain 23% Crit Chance for 5 seconds.

Increases Damage to Enemies by 6%.

 

When using a Back or Head Attack, this number is adjusted to 21%.

Nightmare Flower Lv. 1

If a skill uses mana, the mana cost is reduced by 50% and the damage is increased by 12%.

When using your Awakening skill, you gain the Mana Addiction effect if your current mana is over 30%.

 

Mana Addiction: +15% additional damage, skills reduce 7% of your max mana additionally per cast. Effect is lost if any skill is used while under 30% mana and is replaced with Endless Mana.

 

Endless Mana: You regen 3% of your max mana per second,  gain 20% cooldown reduction, and 12% attack/movement speed.

The effects of Mana Addiction and Endless Mana are improved.

 

Mana Addiction: Further increases additional damage by 15%.

 

Endless Mana: Further increases cooldown reduction by 15% and attack/movement speed by 3%.

Nightmare Flower Lv. 2

If a skill uses mana, the mana cost is reduced by 50% and the damage is increased by 15%.

When using your Awakening skill, you gain the Mana Addiction effect if your current mana is over 30%.

 

Mana Addiction: +18% additional damage, skills reduce 7% of your max mana additionally per cast. Effect is lost if any skill is used while under 30% mana and is replaced with Endless Mana.

 

Endless Mana: You regen 3% of your max mana per second, gain 22% cooldown reduction, and 12% attack/movement speed.

The effects of Mana Addiction and Endless Mana are improved.

 

Mana Addiction: Further increases additional damage by 18%.

 

Endless Mana: Further increases cooldown reduction by an additional 18% and attack/movement speed by an additional 3%.

Hallucination Scream Lv. 1

On hit, gain the Hallucination effect. Effect cannot be refreshed and if it expires, there is a 3 second internal cooldown before it can proc again.

 

Hallucination: Increases damage by 13%.

Increases Crit Chance by 15%.

 

Whenever you crit, increases the duration of Hallucination by 1 second (0.5 second internal cooldown).

When maintaining Hallucination for at least 9 seconds, gain the Substance effect for 40 seconds.

 

Substance: Increases damage by 12% and Crit Chance by 5%.

 

Whenever you crit, increases the duration of Substance by 1 second (0.5 second internal cooldown).

Hallucination Scream Lv. 2

On hit, gain the Hallucination effect. Effect cannot be refreshed and if it expires, there is a 3 second internal cooldown before it can proc again.

 

Hallucination: Increases damage by 15%.

Increases Crit Chance by 18%.

 

Whenever you crit, increases the duration of Hallucination by 1 second (0.5 second internal cooldown).

When maintaining Hallucination for at least 9 seconds, gain the Substance effect for 40 seconds.

 

Substance: Increases damage by 14% and Crit Chance by 7%.

 

Whenever you crit, increases the duration of Substance by 1 second (0.5 second internal cooldown).

Saint's Note: Defeating Kukol-Saydon Normal rewards you with Frenzy Bugles, which are needed to upgrade any of your Relic items. It takes 10 Frenzy Bugles to upgrade armor and 25 for a weapon. You activate Lv. 2 set effects if you have that number of items from the set upgraded. So, for example, you can have Death Lv. 2 2-piece bonus while the rest of the set is the Death Lv. 1 bonus. Dismantling an item that has been upgraded will return all Frenzy Bugles used to upgrade it.

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